Godot 3.5 - C# - GIT - GameDev - Game Design - School Project
Fast Preview (45sec):
 2D isometric Puzzle Game type Sokoban
Game engine : Godot
My contributions :
-Programmation: C#, architecture, OOP, special feature, character movements and detections, saving and loading player data, isometric management, Git
-Game Design : prototyping (cardboard levels and playtests) & creation of the special feature
-Level Design : level creation
-Assets: character design & animation of the sidekick, some background assets
Roles :
-Team Lead
-Lead Programmer
-Game Designer
Student project realised at Isart Digital during my first year. It was a five programmers/designers group project. The directives were to make a puzzle game in a sokoban style with a special feature that twist the rules. So we added a rule in which if the player is in between a statue and a totem he can now pull the statue by moving away from it. It was our first time doing a group project, and it really helped us understanding version control and how to use git.
screenshots :

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